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RealityScan: cost, fit and limits

RealityScan is desktop photogrammetry software that creates 3D models from photos and laser scans for games, film, live events, geospatial simulation and architecture, engineering and construction work. The pages opened link to Epic Games domains and do not name a legal publisher.

What to know first

RealityScan is built around one licensing rule: every feature is free for individuals and small businesses under $1 million in annual gross revenue, plus educators and students. Organizations above that line buy seats at $1,250 per seat per year through the Developer Portal. The desktop app installs through the Epic Games launcher, and a separate free phone app, RealityScan Mobile, exists. The pages say nothing about data handling or certifications.

RealityScan at a glance

MakerNot stated on the vendor pages (links point to Epic Games domains), Not stated on the vendor pages
Free planYes
Entry price$1250 / seat / year
API accessNo
CategoryBest AI Photogrammetry Software in 2026, rank 1 of 12
Websiterealityscan.com

Who RealityScan is best for

Indie game and film artists

The free tier includes all features, so an artist can build assets from photos and scans without a license cost until revenue passes the threshold.

Small architecture and survey firms under the revenue line

A firm below $1 million in gross revenue can run the full desktop app, learning materials and forums for nothing, which removes the trial clock.

Schools and training programs

Educators and students are named in the free tier, so a course can install the same software students will meet in industry.

RealityScan plans and pricing

PlanPriceWhat it includes
Free to useFreeAll features, learning materials and community forums for individuals, small businesses under $1 million USD revenue, educators and schools.
RealityScan seat$1250 / seat / yearAll features, documentation, forums and one year of updates for organizations above $1 million USD annual gross revenue; bought through the Developer Portal.
Larger purchasesCustom terms above 25 seatsBuyers of more than 25 seats are told to contact Epic for terms; the page does not list a discount or a price for that range.

Checked November 2026.

What RealityScan does

Photo and laser scan reconstruction
The software builds 3D models from photographs and laser scans, which lets one project mix both sources. The page lists games, film and live events, geospatial simulation and AEC as target uses.
Free tier with full features
The licensing page states that all RealityScan features are included for eligible individuals and businesses. No feature is held back for paid seats; the paid seat adds updates and documentation for large organizations.
Desktop install through a launcher
The Windows desktop version is installed through the Epic Games launcher, and the page carries GPU notes for Windows. Buyers with Mac-only workstations should confirm support before planning around it.
Companion phone app
RealityScan Mobile is a separate free phone app listed alongside the desktop product, giving a capture route for people who do not carry a camera.
Learning materials and forums
Learning materials and community forums are part of the free tier, so support for a free user comes from documentation and other users, not from a ticket queue.

How RealityScan handles your data

The pages opened for this review cover licensing and product description only. They do not say whether files stay local or are uploaded, whether any customer data is used for model training, how long data is retained, where it is hosted, or which certifications apply. The desktop app is installed locally, which suggests project files sit on your own disk, but the vendor's policy was not checked for this. Buyers handling client scans or sensitive sites should request the publisher's privacy terms and the data flow of the mobile app in writing before committing.

Where RealityScan falls short in practice

  • Revenue threshold decides the license. A company that grows past $1 million in gross annual revenue moves from free to $1,250 per seat per year, so budgets need a line for that step, and every seat is billed separately.
  • Windows-focused desktop. The page carries Windows GPU notes and installs through the Epic launcher, so Mac and Linux users have no stated path to the desktop app on the pages opened.
  • Publisher not named. Links point to Epic Games domains, but no page opened names the legal publisher or its country, which matters for contracts, invoices and privacy requests.

Works with

Alternatives to RealityScan

RealityScan: common questions

Is RealityScan really free for commercial use?

Yes, within a limit. The licensing page says it is free for individuals and small businesses under $1 million USD in gross annual revenue, plus educators and students. Organizations above that threshold need a paid seat at $1,250 per seat per year, bought through the Developer Portal.

What does a RealityScan seat cost above the revenue threshold?

The page shows $1,250 per seat per year for organizations above $1 million USD in gross annual revenue. It includes all features, documentation, community forums and updates for the year. Purchases above 25 seats use custom terms through Epic, with no price listed.

Does RealityScan run on a Mac?

The pages opened describe a desktop version installed through the Epic Games launcher and give GPU notes for Windows. They do not list macOS support, so a Mac buyer should ask before purchase. The separate RealityScan Mobile app is a phone option.

Can RealityScan combine photos and laser scans?

The product page says it creates 3D models from photos and laser scans, so both sources are named as inputs. It does not describe how scans are registered or which scanner formats are accepted, which a test project would answer.

Who makes RealityScan?

The pages opened do not name a legal entity. Their links point to Epic Games domains, and seats are bought through a Developer Portal. For a contract, an invoice or a privacy request, ask the vendor to confirm the contracting company and country in writing.

Sources